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ΤΗΕ LEGEND OF ZELDA: FACES OF EVIL REVIEW

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  Well, I’ll be honest with you. I always wanted to play the “Zelda CDi” games. I was always intrigued of how many bad things were said about those games. When I found out last week that there is a remastered version for them for the PC, I was thrilled. I literally, stopped working and started downloading those games on my laptop. If someone wants to download them, here is the link you can visit ( https://archive.org/details/foer-wogr-patched-12-9-20 ) Before starting the review of the game I should mention what are some of the more important improvements that the remastered version of the games offer to the players. 1. More polished graphics 2. Better controls (You can use a pc or an xbox controller and configure the controls of the game). 3. Unlimited continues, making death less annoying than the original game. 4. A hintbox method you have on your controller, so you will never be misguided. 5. A hero’s mode that you can play after finishing the Quest in Normal mo...

THE LEGEND OF ZELDA: EXTENDED TIMELINE THEORY (UPDATED) – CADENCE OF HYRULE PLACEMENT

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  Here we are again. Theorizing and adding new – even fanmade – stories of the Zelda franchise into a chronological order. This post, is created so it can fix my older one (look it up on my blog if you want) from the wrong Cadence of Hyrule placement on the extended timeline. After playing the game myself, I think the proper place of this story is after Four Swords and before Ocarina of Time. “But why?” I hear you ask. Well let’s get to the points that led me to that conclusion. The Legend of Zelda: Cadence of Hyrule (Story #4 in the Era of Legend) In Cadence of Hyrule, the Hyrule Kingdom isn’t at its glory as we can see it after Ocarina Of Time, in most of the titles, it looks like it just started building itself like we see in Minish Cap and in Four Swords. Also monsters roam free on the field, showing that there is no army and fortifications yet to send monster off the country. In this game we meet with Deku Tree, but in the forest are living Deku Scrubs and not Kokiri...

ECONOMICAL ANALYSIS OF THE ZELDA UNIVERSE

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  This subject, is something that has come to my mind for the last few weeks, re-playing some of the older games and the new releases of Cadence of Hyrule and of course Age of Calamity, I would like to get to the Economy of the countries in the Legend of Zelda Universe. For scale we will use the maximum amount of Rupees our hero can hold in each and every game. We will start from the first game that we actually have an established Hyrule Kingdom (so Skyward Sword is out), where the maximum amount of Hyrulean Rupees is 999, let’s call it 1.000 so it will be easier for us in the future references. So in the Newly established Hyrule, 1.000 Rupees is a great amount of money, making the holder of them, as rich as they can get. Some years later, in Ocarina of Time, the richest Hyrulean can hold 500 Rupees. This means that a person can carry half the amount of Rupees compared to the Minish Cap Hyrule. So what does that mean? It means that with the prosperity of Hyrule and the ...

THE LEGEND OF ZELDA: CADENCE OF HYRULE REVIEW

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  To be honest I’ve waited so long for the physical release. I know this game is not a new one, but I didn’t play it while it was released in its digital form. I like game boxes and I like collecting Zelda stuff, so I told myself to wait, it’s not like it was a main Zelda title. So yeah, I pre-ordered the game, it arrived to my home last Friday and between, work, social life and the whole pandemic thing going on, I managed to finish the main story today. So I present you my opinion of the main game after I completed it, starting with… Things that I liked about the game: 1. The whole graphic design of the game is befitting to the Zelda Series, it is like a more polished GBA game and let’s be honest, Minish Cap’s graphics were really good for a handheld game. 2. The random generated world, gives the game huge replay value. 3. The whole overworld is great, with very nice battles and overworld bosses that will reward you with Rupees, Diamonds or even main equipment like the...

THE LEGEND OF ZELDA: THE CARTOON SERIES – GREAT IDEAS AND EXECUTIONS

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  We can all agree that the late ‘80s Legend of Zelda Cartoon, is cheesy and it has nothing to provide to the fans of today, since it was just a generic, Sunday morning cartoon, with lame script. Is this 100% correct though? Yes the script is silly-written and the main villain, Ganon is the most stupid villain of all time, buuuut… it has some ideas that can be appreciated even today.   NUMBER 1 – The Music The music of the Legend of Zelda cartoon series is great. It took the songs of the first two Zelda games (the only Zelda games that had been released when the cartoon aired) and orchestrated them in a great way, that I love to hear even today after 30 years. I urge you to watch an episode, and really focus on the music part, you will be amazed.   NUMBER 2 – The Magic Pouch Every time you play a Zelda game, you think “Where does Link keep all these items? A bow, a hookshot, a hammer, a boomerang, a magic cane, even a freaking ball and chain”. The cartoon se...

THE LEGEND OF ZELDA: EXTENDED TIMELINE THEORY

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  First of all I want to add, that this theory is standing on my expirience of the games and some facts I found around the internet from fans that I agreed on and it is combined with the official timeline that Nintendo has offered over the years. Let’s get into the additions:   The Legend of Zelda: The Missing Link (Story #1 in the Child Era) This fan-made game, doesn’t need any explanation why it's there. If you have played it, you know. If you haven’t, PLAY IT.   The Legend of Zelda: Dawn and Dusk (Story #3 in the Child Era) Another fan-made game, that takes place in a forgotten kingdom that is far away from Hyrule. Link in that story isn't the recarnation of the Hero but a descendant of a Prince of that land. I put it there because it fits in the whole "Dark vibe" there is in "Child Era" after Hero of Time visited Termina, or the Dark Hyrule of the Twilight Princess but really it could fit anywhere to be honest.   The Legend of Zelda: Hy...

THE LEGEND OF ZELDA: A LINK TO THE PAST REVIEW (+ HOMEBREW CHALLENGE)

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  Recently, I’ve replayed The Legend of Zelda: A Link to the Past, but with a homebrew challenge (read it after the Review) and I can say, I really enjoyed finishing the game once again. Note: I played the GBA version, on my DS. Playing while taking notes this time, I want once again to put my thoughts on paper and present to you my view of the game (this is my opinion, it doesn’t mean it is the best one out there).   First I want to start with the things I liked about the game: 1. Let’s be honest, it’s the game that made Zelda what it is today (well at least what it was until Breath of the Wild). It gave us lore about Hyrule, Ganondorf, Zelda, Triforce, the Gods and even about Link. 2. The whole game still has replay value after 30 years of its original release. The graphics are smooth for a 16-bit game, the music is amazing, the whole video game experience is at its top. 3. Great dungeon design. Let’s be honest, A Link to the Past has 11 dungeons, making them ...

THE LEGEND OF ZELDA: BREATH OF THE WILD REVIEW

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  Well hello. Huge Zelda fan here, with a collection of every single game, manga and book here. I love Zelda lore, I love Zelda's Universe and their history behind. I played BOTW last year due to some problems I had that didn't let me buy the console and the game the moment it came out. But it eventually it worked out.   The whole feeling that I was left with was .... meh.   I'm not saying it's a bad game by any means, I'm just saying it's not Zelda. It was an open-world mediocre adventure with Zelda skin.   I know many will not accept my way of thinking but listen to this. Zelda was always innovative. Bringing new style of play to every game and never was afraid as a franchise to take a risk and change the whole game from the last one. This was a thing from the early years of the franchise. The Legend of Zelda in 1986 was an overhead openworld adventure, Zelda II: The Adventure of Link was a sidescrolling RPG for the most time. Ocarina of Time w...

THE LEGEND OF ZELDA: DAWN AND DUSK REVIEW

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  I finished the Ocarina of Time romhack-expansion Loz: Dawn and Dusk and I can say it was good. Not "Missing Link"-kind of good, but good overall.   First I wanna say things I liked about it: 1. The textures were well-made, the music covered nicely the whole eerie atmosphere of this new country and its dark history. 2. I loved the intro of the game explaining the story of this new land and its amazing artwork. It made me want to find out more about this land. I always liked Zelda games that were taking place in other lands and countries except Hyrule, making me to want to learn about this place and its inhabidants. 3. The Red Cavern Dungeon was really challenging and thought out by the creators. I really enjoyed it and got frustrated at the same time. Although its boss can be killed in one hit, but I can live with that. 4. There were nice puzzles all over the land, which were optional. You can finish the whole game without getting all the heart pieces, the metal ...

THE LEGEND OF ZELDA: THE MISSING LINK REVIEW

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  So I finished the new Ocarina of Time patch-expansion. The Legend of Zelda: The Missing Link and I'd have to say, that was a really great Zelda expirience. First of all, the story is a direct sequel taking place after Ocarina of Time and right before Majora's Mask. A journey of Link, to find a Fairy-capturing demon who lives in the Deep Woods and destroy him so he can protect his friend, Navi, who left him at the Temple of Time, right after the seal of Ganondorf in the future. So the lore is great. Saria makes a huge appearance (NO SPOILERS), the Deep Woods before Termina look amazing and the whole "Zelda atmosphere" is right there. It's a great followup to the original game and it could literally be a DLC, if DLCs existed back in late 90's. As for the gameplay, it is a great expirience, with great music, really good puzzles and some fighting using the Sword Beam (which was missing from the 3D Zelda games until Skyward Sword), nice mini-quests to drive...