THE LEGEND OF ZELDA: A LINK TO THE PAST REVIEW (+ HOMEBREW CHALLENGE)
Recently, I’ve replayed The
Legend of Zelda: A Link to the Past, but with a homebrew challenge (read it after the Review) and I can say, I
really enjoyed finishing the game once again.
Note: I played the GBA version, on my DS.
Playing while taking notes
this time, I want once again to put my thoughts on paper and present to you my
view of the game (this is my opinion, it doesn’t mean it is the best one out
there).
First I want to start with the things I liked about the game:
1. Let’s be honest, it’s the
game that made Zelda what it is today (well at least what it was until Breath
of the Wild). It gave us lore about Hyrule, Ganondorf, Zelda, Triforce, the
Gods and even about Link.
2. The whole game still has
replay value after 30 years of its original release. The graphics are smooth
for a 16-bit game, the music is amazing, the whole video game experience is at
its top.
3. Great dungeon design. Let’s
be honest, A Link to the Past has 11 dungeons, making them one very important
asset of the game. And it really is. First 3 Dungeons are like the tutorial of
the game, but after you enter the Dark World, you have 8 Dungeons that are made
for experienced Zelda players only. Loved every single one of them. Even the
Water one, which is a rare thing for Zelda.
4. Really amazing and intense
Boss Battles. All Bosses of the game are carefully created design-wise and
fight-wise. Opening the Boss Door to find the Boss of the Dungeon is always a
beautiful surprise for that game.
5. The whole “dark vibe” on
Hyrule is visible, even on a 16-bit game. I mean yes, Termina was dark,
Twilight Princess’ Hyrule was dark and BotW’s Hyrule was all depressive and
destroyed, but A Link to the Past, created this atmosphere in 1991 with its
limited software and hardware resources and I loved it.
6. The huge arsenal of
weapons, with many of them being optional and you had to go out of your way to
obtain them like, the Ice Rod, the Magic Cape, the Cane of Byrna or even
upgrading your Master Sword, Enhancing your Magic Power and expanding your
Bombs and Arrows capacity. It gave you a real purpose to explore, not to find
the 785th Korok Seed…..
Now for the things that could be improved:
1. Not many interesting NPCs
in the game to talk with and expand the story a little bit more. I get that the
limitations of the 16-bit era were much bigger than today, but Final Fantasy
Series had created 6 games until the SNES age, that had huge story arcs and
character development.
2. The story is a little bit
linear and is settled in the first few hours of the game. After that you just
go from Dungeon to Dungeon until your final battle with Agahnim and Ganon.
3. Still in the storytelling subject.
I would love one or two more settlements. The game offers you just Kakariko
Village and some houses here and there in the map.
In conclusion. How good is
Alttp as a game? From my point of view, it is a masterpiece of the SNES era. Yes,
the first Legend of Zelda was a great game and yes it was the genesis of the
franchise, but I think that “A Link to the Past” made Zelda what it is today.
Does it have its flaws? Well, it has a few from a storytelling point, but
remember that until then, Zelda Universe was something small, almost to nothing
and AlttP, created an upgraded one compared to the NES games.
At the end of the game my Quest Log was looking like:
20 Hearts
6 Deaths
Sword: Golden Sword
Shield: Mirror Shield
Armor: Red Tunic
Items: Magic Boomerang, Silver
Bow, Bombs, Lamp, Bug-Catching Net, Book of Mudora, Ice Rod, Magic Mirror,
Magic Hammer, Shovel, Flute, Hookshot, Magic Cape, Magic Powder, Fire Rod, Cane
of Somaria, Cane of Byrna, Bottles (4)
Magic Medallions: Quake
Medallion, Bombos Medallion, Ether Medallion
Upgrades: Pegasus Boots, Titan
Mitts, Zora Flippers, Moon Pearl, MP Enhance, Bomb Bag Lv2
Pendants: Courage Pendant,
Wisdom Pendant, Power Pendant
Sage Crystals: 7
Rupees: 42
Homebew Hero’s Challenge
If you are like me and you
want to upgrade the difficulty of a Zelda game you have finished multiple times
in the past, you can try my Homebrew Challenges.
In my playthrough of AllttP, I
was under the Hero’s Challenge Rules, that I created myself.
The rules are simple:
You can heal yourself only with: Potions, Heart Containers, Wild Fairies, Buy Hearts or from the Fortune
Teller.
You can’t heal yourself with: Hearts or Fairies in a Bottle.
If you are interested, give it
a try.
PS. These rules are made for A Link to the Past only. Other games, have
other rules depending on the way they work.
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