THE LEGEND OF ZELDA: DAWN AND DUSK REVIEW
I finished the Ocarina of
Time romhack-expansion Loz: Dawn and Dusk and I can say it was good. Not
"Missing Link"-kind of good, but good overall.
First I wanna say things I
liked about it:
1. The textures were
well-made, the music covered nicely the whole eerie atmosphere of this new
country and its dark history.
2. I loved the intro of the
game explaining the story of this new land and its amazing artwork. It made me
want to find out more about this land. I always liked Zelda games that were
taking place in other lands and countries except Hyrule, making me to want to
learn about this place and its inhabidants.
3. The Red Cavern Dungeon was
really challenging and thought out by the creators. I really enjoyed it and got
frustrated at the same time. Although its boss can be killed in one hit, but I
can live with that.
4. There were nice puzzles all
over the land, which were optional. You can finish the whole game without
getting all the heart pieces, the metal shield or even the Duskside Tunic, but
the final battle will be hell for you.
5. Even though it was small,
the Zelda-like atmosphere was right there. It could also be a real Zelda 64 DLC
if DLCs existed back in late 90's.
6. I liked the design of some
items like the Wooden and Metal Shield and the Duskside Tunic.
7. The Duskside Palace Gardens
had great atmosphere and great stealth-puzzle although I'd prefer more rooms
with other challenges before the final boss.
Now for the things that didn't
agree with me:
1. Ok, maybe this one is just
a nitpick, but I didn't like the fact that the developers drew the whole map of
the Dawn and Dusk Land, but the cursor didn't move to the areas like the other
Zelda games.
2. The story at the beggining
seems interesting, but it didn't fulfill its purpose. I really wanted to learn
more about this fallen kingdom and its lore.
3. So small arsenal and mostly
useless items. Really the only weapons Link can use in this game except the
Sword is the slingshot and the Hammer. After that you can find Deku Sticks and
Deku Nuts (which I never used at any point in the game) and 2 bottles.
4. There were two moments that
the game glitced so much I had to reset so I can play again. I don't know if it
was my problem or the rom's problem, I just put it out there.
5. The Final Boss, Umbratia is
just Volvagia on hard mode and a color change. Nothing special about it.
6. The end of the game was
like I was playing a beta game. I beat Umbratia, collect its heart container
and.... End credits. Really??? I mean, why you set up such a great intro with
beautiful artwork, walk us into the new country's lore and in the endgame you
are like "*Slash* *Dead Beast* *The End*"???
So does Dawn and Dusk worth a
try? YES. Just because it's a small game that you can finish in 2-3 hours, I
can forgive its flaws. It's not like you play a 30-hour Quest and in the end
Link flies in the space with an Alien spaceship *wink-wink*.
At the end of the game my
Quest Log was looking like:
7 hearts, Villager's Sword,
Wooden Shield, Metal Shield, Dawnside Tunic, Duskside Tunic, Villager's Boots,
Slingshot, 20 Deku Nuts, 20 Deku Sticks, Hammer, Bottles (2), Power Bracelet
and 52 Rupees in my pocket.
I really hope for a sequel of
this game and an expand of its lore, although I guess it will never come to
existence.
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